Neverwinter Nights 2 · Original Campaign
A community project to fix Neverwinter Nights 2's long-standing bugs and restore content the shipped game never let you reach. The work starts with the Original Campaign — correcting broken dialogue gates and logic bugs — and every change is verified end-to-end on an automated test rig before it ships.
Latest build: v0.1 · 28 Oct 2026 · for the GOG / Steam "Complete" edition · ✓ automatically tested
Each entry is a line or behaviour that was unreachable or broken in the shipped campaign. Thresholds are corrected to the live influence scale so the content plays as the writers intended.
His parting line at the Rite of Tyr was gated at 30 influence on the old scale and never showed. Now reachable.
Bishop · Rite of Tyr vigilHer githzerai-origin conversation required 40 influence — impossible on the current scale — so it stayed hidden. Restored.
Zhjaeve · personal dialogueThe family-loss line needed more influence than you could ever earn with him in time. Now within reach.
Ammon Jerro · Act 3The loyal-companion defence lines required over 50 influence — unobtainable — leaving the whole beat silent. Fixed for all six companions.
Inner Sanctum · Act 3 finaleHis top conversation tier was pinned to influence only reachable through one obscure secret. Rebalanced so it's attainable.
Grobnar · Act 2The completion line checked for exactly 10 influence instead of 10-or-more, so having more locked you out. Corrected.
Hlam · Khelgar's trialsThe Thieves'-Guild contact spawned bloodied and half-dead for no story reason. He now appears unharmed, as intended.
Merchant Quarter · Act 1Why trust it? Every fix is checked on an automated test rig that boots the game, reproduces the exact in-game condition, and confirms the line now triggers where before it could not — comparing the fixed build against the original to prove the change is the sole cause. No guesswork, no save-game surprises.
Progress updates from the restoration.
Seven fixes ready: the Bishop, Zhjaeve, Ammon, Grobnar and Hlam companion lines, the Traitors' End loyalty scene, and Axle Devrie's spawn. All verified end-to-end.
We swept every influence check in the campaign to find lines left stranded on the old 0–100 scale. The audit confirmed the full set of unreachable gates — nothing missed.
The pre-injured spawn was traced to a stale hit-point value and corrected at the source; confirmed in a real playthrough.
Drop-in and reversible. Works alongside the official patches.
Modules folder somewhere safe before you start.README (the archive mirrors the game's folder layout).Save-game friendly: the restoration touches dialogue thresholds and a creature's starting state, not your character. To uninstall, delete the added files and restore your backup.
One archive, everything included. Free and open — share it freely.
Six dialogue restorations, seven files, drop-in
override. Includes a README, changelog and SHA-256 checksums.
The Axle Devrie creature fix ships separately. v0.1 beta — threshold fixes are
verified on the test rig; a full playthrough of the shipped files is still welcome.
SHA-256: 964c2ae0115594eca9f1f33e4be7657f69aadc18e178db845dc336a65e1a5177